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It should be noted that the weapons deal significantly more damage than vanilla weapons, especially at lower levels. Other weapons, such as the Assault Rifle and DMR allow the player to choose the ammunition the weapon will fire, allowing for tradeoffs between ammo availability and damage, an element of choice that works well in Fallout’s post-apocalyptic context. The SMG uses 10mm rounds as a stand-in for the caseless ammunition it is supposed to use, allowing it to function as a low-damage bullet hose. 50BMG round that they use in Halo canon, limiting how often they can be used while providing a justification for their heavy damage.
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The Magnum and Sniper Rifle each chamber the. Each weapon deals different amounts of damage per round and the types of ammunition used. These guns fill their own niches and have modifications that suit certain playstyles. Naturally, the guns in this Fallout 4 Halo weapons mod are used differently. In Fallout, players can aim down sights, don’t have to worry about energy shields, or deal with a carefully curated weapons sandbox. Aim to raise your weapon Unsheathe as normal Works in 1st and 3rd person All actions that require sheathing (accessing certain workshops, terminals, power armor) work correctly.To state the blindingly obvious, Fallout 4 plays very differently from Halo. Unique weapons are weapons that are already named and will always retain the same special bonus.
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Hold sheathe to lower your weapon If your weapon is already lowered, hold it again to sheathe. Normal weapons have no special statistics on them whatsoever Legendary weapons come with random bonuses applied to them and are only dropped by legendary enemies. Unlike previous installments, weapons in Fallout 4 fall under three classifications, including normal, legendary, and unique.
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